Games to play on a boat: get to know your crew
Skipper Connect comes with four games, all of them free. A good way to pass the time, and the fastest way to turn a group of strangers into a crew. Once everyone is in the crew list, the games call people by name.
Four games, always with you
The games are not an add-on and not a second app. They are with you wherever you are — on the pontoon, on the beach, at dinner, or on board.
- Four games, ready to play. Nothing to set up, nothing to choose.
- No kit needed. No cards, no paper, no pen.
- One device is enough. It goes round, everyone joins in.
- Free. All of it, always.

Four games to get the crew talking
First evening on board and the conversation is not quite flowing? No problem. These games break the ice in minutes, and you will learn things about each other nobody would ever have asked about.
Icebreaker Questions
24 open questions. The app picks a random person and a random question: read it out, answer, pass it on. The quickest way to turn eight strangers into a crew.
Never Have I Ever
24 statements to own up to. Family-friendly edition. The perfect start to a longer conversation, or to a story someone has never told before.
Charades
A classic, with 30 words. The phone goes to whoever is up next, and only they see the word. Then screen down, act it out, everyone guesses.
Pass the Bomb
A hidden timer, somewhere between 15 and 45 seconds. Keep passing the phone while it ticks. Whoever is holding it when it goes off is out for that round. Best played with the sound on.
All four games are included for free
Set up your first trip for free and start playing straight away.
Why games on board are worth more than you would think
At the start of a trip there is often nothing to break the ice, especially when half the crew has never met. A question passed around the cockpit, or over a glass of wine in the evening, does more than any round of introductions.
The first evening
Half the crew has never met. One question passed around the table does more than any round of introductions, and it goes from person to person without anyone having to run it.
The flat calm
Three hours under engine and everyone is sitting in the cockpit anyway. The classic moment for a round of charades, where only one person has to stand up.
The rainy day in harbour
Saloon, eight people, nobody wants to go ashore. The longest afternoon of the week, and the only one where everyone has time at once.
What makes these games different from a boxed set of question cards
There is no shortage of question cards and party games. The difference is not what is in them, but that the app knows who is on board.
Whoever is on the trip is in the game. No typing, no numbers. What appears on screen is the name of someone who is actually sitting there.
The app draws without replacement. Nobody gets skipped, and nobody goes three times in a row while two others just watch.
The device goes round the table. With charades that is the whole point: only the person acting gets to see the word.
None of the four games keeps score. There is no leaderboard, no history, no result at the end of the week. Whoever is holding the phone when the bomb goes off is out for that round. What that means is up to the crew. The app stays out of it.
Frequently asked questions
What do the games cost?
Nothing. All four work in full on the free trip as well. See pricing
Does every crew member need their own phone?
No. One device is enough and it goes round the table. With charades that is actually the point: only the person whose turn it is sees the word, then the screen goes face down.
How does the app know everyone's names?
From the crew list for that trip. Two of the four games use the names to decide who goes next. If nobody is listed yet, the game points you to the crew list. The other two work without names.
Are the games suitable for families?
Yes. Never Have I Ever is deliberately written as a family-friendly edition, the charades words are harmless, and the icebreaker questions are aimed at stories rather than confessions.
Can I add my own questions or words?
Not yet. Questions, statements and words are fixed for now.
How long does a round of Pass the Bomb last?
Between 15 and 45 seconds, chosen at random. The time left is never shown and the ticking gives nothing away — otherwise the tension would be gone. Best played with the sound on.
On board with you
Pack, organise, shop, cook, navigate, settle up. Twelve features, one account. No more spreadsheets.
A sailing trip is more than the games
Crew list, packing list, provisioning, boat kitty, logbook and mileage record: twelve tools in one account.
Try it now
